Articles

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Player Versus Environment (PVE)

Upcoming article!

Blood and Salt TCG is a game for all types of social and competitive players but how does it plan to connect a competitive game to a solo or cooperative game? Here we discuss designing Player versus Environment.

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Designing Draft to Feel Right

Upcoming article!

Draft is a pivotal way to play Blood and Salt TCG. Here we discuss the qualities that we wish to extract from draft and how we plan to do it.

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Positioning Creates Strategy

Upcoming article!

Side-view TCGs provide a new angle to not only view the characters but to view mechanics and gameplay. Here is how putting your characters in the right places at the right time leads to success.

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Developing a Game Worth Collecting

We believe in enhancing every part of a TCGs enjoyment, largely, collecting being one of them. Here we discuss how collectability not only brings added enjoyment to the players but reinforces gameplay, events, and community.

15 minute read.

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Why a Card Game?

A game is meant to be more than a game. Here’s why we believe so.

2 minute read.

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