Blood and Salt: TCG

A crew-focused roguelike TCG for those who seek thought provoking tactics, creative and strategic combat, and an emphasis on flavor to display the emotional and physical burdens of naval and world expedition.

Designed for Clarity and Flavor

The first roguelike TCG to focus on card clarity to distinguish strategic positioning, flavorful interactions, and crew-based roles for a seamless PvP and PvE experience.

In the search of the power of the Philosopher’s Stone you will be urged to push your Crew to their physical and emotional limits. Pay heed though, for under the continual burden of combat and travel, if pushed too far, your sanity will be tested.

Struggle Changes you

When tested, if your sanity breaks, you will become

Corrupt

  • Start of Character turn: Roll a d8 to determine your Captain's additional instant action.

    d8: 1: Add 2 stress.
    d8: 2-4: Add 1 stress.

  • d8: 5-8: Pass this character’s turn and displace 2 positions away from the center.

  • This character will not accept incoming resting abilities targeting it.

    d8: 5-8: This character weakens their dice until the Rest Phase.

  • d8: 5-6: Take a random ability from hand and place it on the bottom of your deck. Then draw 1.

    d8: 7: Exert a character in your Crew.

    d8: 8: Displace 1 towards your opponent and then guard the character in the position behind this character.

  • d8: 5-8: Strengthen your dice and exert a character in your Crew for dS. (min. 1 exertion dealt.)

  • This character refuses to use abilities to target other Crewmembers.

    d8: 5-8: Use a provision on this character if possible. If there is not a provision to use, add a stress.

  • This Captain takes 1 less stress dice to be damaged to take trauma.

    d8: 5-8: Gain terror over 3 moves. (add 1 stress at the start of this character's turn. This effect can stack.)

When tested, if your sanity holds you will become

Noble

  • Start of Character turn: Roll a d8 to determine your Captain's additional instant action.

    d8: 1: Add 2 stress.
    d8: 2-4: Add 1 stress.

  • d8: 5-8: Strengthen your dice until the Rest Phase.

  • d8: 5-8: Heal yourself or another Crewmember once.

  • d8: 5-8: Give your next attack +4 to its roll.

  • d8: 5-8: Gain Enduring (This character is +2S for each wound it has) until the Rest Phase.

  • d8: 5-8: The next ability used gains with haste.

  • d8: 5-8: Draw 1.

What are you willing to lose?

Deckbuilding Worth Exploring

Prepare a crew for the tides to come from over 20 archetypes in just the first set for a unique take on the deckbuilding strategy.

1: Choose your Captain and Crewmembers.

1 Captain


Up to 3 Crew


2: Choose your Warship, Your Stone, and your path.

1 Warship


1 Philosopher’s Stone


Settings


Which Ship will you Sail?

3: Choose provisions and equipment.

Up to 4 Provisions


Up to 3 Equipment and 2 Weapons


4: Complete your main deck, shuffle it, and your deck is set to sail!

Select!


Shuffle and Sail!


Recent Articles

Why a Card Game?

Designing a Game Worth Collecting

Coming Soon

Player versus Environment (PvE)

Coming Soon

Positioning Creates Strategy

Or
find us at any of our social medias below!

Newsletter Sign-up

Be the first to hear about the latest news and newest updates!